yy12mm4r发表于5761天 7小时 28分钟前
来源:dig.meet-in.de 标签:aion kinacheap aion gol
Paladins and Warriors in Patch 3.0.3 notes
We will be getting 3.0.3 patch before Wrath of the Lich King launches. Overall it is a prettyu important patch at present. There is a lot of balance fixes in the patch that is important to the launch of a whole load of new content.
 ,aion kina; With these contents we know that 3.0.3 will be dropping. The patch will fix many bugs in the game currently and hopefully bring more stability to the servers. Paladins are getting nerfed, Warriors are getting buffed, and there are more changes across the board. So at that moment we bring Paladins and Warriors forward. The following information you must pay close attention.
 ,cheap aion gold; Paladins
Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and
Divine Storm, instead increases all damage done by those abilities by a smaller amount.
The Avenger's Shield bounce distance has been reduced to 10 yards (from 15).
The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by Battle Shout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)
Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.
Crusade: No longer applies damage bonus twice to critical strikes.
Divine Plea: This spell's duration is no longer affected by haste.
Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
Enlightened Judgments now increases range by 15/30 (was 10/20).
Eye for an Eye: No longer breaks crowd control effects.
Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.
Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
Hammer of Wrath: Now can't be used until the target is below 20% health.
Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.
Judgements of the Pure: Haste increased to 3/6/9/12/15%.
Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana.
Judgement of Wisdom: Mana gained reduced to 1% of maximum mana and proc frequency cut by 50%.
Repentance PvP duration reduced to 6 sec.
Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
Righteous Vengeance: No longer increases critical strike damage on Judgements and
Divine Storm, instead applies a DoT effect similar to Deep Wounds.
Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
Shield of the Templar now also reduces all damage taken by 1/2.
Warriors
Armored to the Teeth: Grants only attack power(as intended) and recalculates the bonus immediately upon learning any rank of the talent.
Bladestorm: Now breaks all snares and roots on the warrior when activated.
Bloodthirst: Cooldown reduced to 5 sec.Percentage of damage from attack power raised from 45% to 50%.
Deep Wounds: Now works properly with Heroic Throw.
Heroic Throw: No longer gains increased damage from the warrior's agility.
Improved Rend changed to 10/20%.
Rampage: Can now be triggered by off-hand Whirlwind damage.
Rend: Damage has been adjusted to be less base and more weapon based.
Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.
Titan's Grip: Changed to 5% penalty.
Vigilance: Now properly transfers threat generated by heals.
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